Kong Studios’ Guardian Tales Reaches #1 in Google Play Store Sales in Japan Upon Release

November 04 01:32 2021
• The game ranked fourth in Apple App Store sales and has been the most downloaded free game on the Google Play and App Store for two weeks in a row.

• With a 4.8 rating on the App Store after three weeks, Guardian Tales was featured on the App Store and recognized for its quality gameplay and a solid storyline.

Nov 3, 2021 – Guardian Tales from US-based game developer Kong Studios is expected to make a splash as it topped sales on the Japan Google Play store upon release. 

On October 6, Guardian Tales officially launched in Japan via self-publishing through its subsidiary Kong Studios Japan. The game has become the top-grossing app on the Apple App Store and Google Play in Japan for the second consecutive week after ranking first in Google Play and App Store downloads just two days after its release. Guardian Tales topped sales on the Japan Google Play store and rose to #4 on the App Store, marking a successful entrance into the Japanese market.  

The game has not only become one of the highest-rated apps with an average 4.8 rating for three weeks in a row but it was also featured on Apple’s App Store for its top-tier gameplay and solid storyline.

Overall, Guardian Tales garnered positive reviews from Japanese users in various aspects, including the overall quality of the game, operation, and events. Some of the reviews are as follows: “It seems like they worked hard on the localization,” “This game has a solid storyline with charming graphics,” “It’s a really good, well-polished game. It keeps me wondering what will happen next,” “Interesting stories, pixel graphics with fluid movement, and great voice acting,” and “I’m going to be playing it every day, and I’m looking forward to future collaborations or events.” 

In China, Guardian Tales also managed to take the #3 spot in Apple Store sales and the #1 spot in the Free Downloads category with the official launch of the service in April of this year. As of early September, the game had reached $216M USD (nearly 250 billion KRW) in global cumulative sales, showing steady and solid growth in the global game market. “In Japan, it is quite unusual for games developed by foreign game companies to rank first in sales,” said an official in the game industry. “These achievements may serve as an incentive to pursue many different business opportunities, including IP-based projects.”

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